Find your direction
Explore your interests through work you can explain, demonstrate and build on.
mandarinbleuYOUNG INNOVATORSPASSION PROJECTS & YOUTH ENTREPRENEURSHIP
Build a passion project that’s truly yours—and learn how to turn it into a venture. With mentors, product strategists and technical guidance, take what you care about from an idea to something real people can use.
For school & university students · From first projects to first ventures
01 / THE EXPERIENCE
Step inside MandarinBleu’s innovation ecosystem. Work through a meaningful challenge with guidance from mentors, product strategists and technical specialists.
Explore your interests through work you can explain, demonstrate and build on.
Develop your project with product and engineering guidance from an active technology studio.
Talk to potential users, test your assumptions and learn what makes a solution useful.
02 / FIND YOUR QUESTION
Start with something you care about. These example challenges show where your curiosity could lead.
How could learning work better for everyone?
Reading tools · Language learning · Learning analyticsWhat helps people build healthier everyday habits?
Sleep & movement · Health education · Ageing wellHow can technology earn our trust?
Misinformation · AI bias · Digital wellbeingWho gets left out of the tools we use?
Inclusive reading · Assistive tools · ESLWhat could a more sustainable campus look like?
Food waste · Sustainable consumption · Climate actionWhat would you build for the next generation?
Creator tools · Financial literacy · Consumer researchHealth projects focus on education, behaviour and non-diagnostic tools.
03 / THE FELLOWSHIP JOURNEY
The flagship 12–16 week pathway takes you through the full process, from your first question to sharing what you’ve learned.
Listen to people. Find a problem worth solving.
Frame your question, your audience and what success means.
Shape a solution or an experiment with your mentors.
Create the prototype or carry out your original research.
Gather real feedback and evidence. Improve your work.
Present your project, findings and impact at Demo Day.
The journey culminates in an Innovation Demo Day: a chance to present your project, explain your decisions and share your evidence.
04 / BUILD TOWARD YOUR NEXT CHAPTER
Applying to a school, preparing for university or building your first venture? Create work that helps you show what you care about—and what you can do.
01 / HIGH SCHOOL APPLICATIONS
Give your interests a tangible form. An age-appropriate project can help you explain your curiosity, initiative and contribution to your community in school applications and interviews.
A project portfolio, a prototype and thoughtful reflections on what you learned.
02 / COLLEGE APPLICATIONS
Explore an academic interest deeply enough to have something original to say. Document your decisions, your individual contribution and what changed through your work, then draw on that experience in activity descriptions, essays and interviews.
Research, a working demo and evidence of progress to support your own application narrative.
03 / UNIVERSITY VENTURES
Take a student venture beyond the classroom. Customer interviews, an MVP and early user feedback give you a foundation for conversations with potential co-founders, campus incubators and student enterprise programs.
A tested problem, an MVP, a venture pitch and a roadmap for the next experiment.
04 / INNOVATION COMPETITIONS
Develop the substance behind a strong entry: a clear problem, an original solution and evidence that it could work. Use project reviews and Demo Day to practise explaining your thinking and answering challenging questions.
Project research, a demonstration and a pitch you can adapt to an eligible competition’s rules.
Your own work. Your own voice. A project complements your academic record; admission, funding and awards are never guaranteed.
Let’s discuss your goalsA WIDER WORLD FOR YOUR IDEAS
Explore these independent programs and competitions as possible next steps. The best fit depends on your age, project, team and goals.
ENTREPRENEURSHIP PROGRAM
High school students
A next step for students seeking an immersive entrepreneurship experience. Your project can give you concrete examples of initiative, teamwork and learning to discuss when applying.
Explore LaunchXPITCH COMPETITION SERIES
Young founders · Eligibility varies by event
For business ideas and early ventures. A clear customer problem, prototype and compelling pitch can provide the foundations for a suitable entry.
Explore AwardX by LaunchXBUSINESS & SOCIAL INNOVATION
High school teams
A fit for business or social venture concepts. Project research can help you explain the need, your proposed solution and how it could create value.
Explore Diamond ChallengeSTUDENT INNOVATION COMPETITION
School-age innovators · Team-based
A potential route for technology-led solutions to real-world problems. Develop the technical concept, its practical use and the story behind your innovation.
Explore Conrad ChallengeVIRTUAL ENTREPRENEURSHIP COMPETITION
High school / pre-university students
For original business ideas that create new market space. Customer discovery can help you articulate what makes your solution different in a concise video pitch.
Explore Blue Ocean CompetitionUNIVERSITY STARTUP COMPETITION
University teams · Age and enrollment rules apply
For student-led, for-profit ventures addressing a UN Sustainable Development Goal. An MVP and user feedback can help you develop the venture and its impact case.
Explore Hult PrizeThese are external opportunities, not MandarinBleu partners or included placements. LaunchX is an entrepreneurship program; AwardX is its competition series. Check each organizer’s current eligibility, deadlines, fees and rules on mentorship, AI use and original work before applying. Participation and selection are not guaranteed.
05 / CHOOSE YOUR STARTING POINT
Three pathways, shaped around your experience and ambition.
START WITH CURIOSITY
Grades 7–9 · First-time innovators
6–8 weeksDiscover a problem, learn how to investigate it and create your first small prototype.
THE FLAGSHIP EXPERIENCE
Grades 9–12 · University students
12–16 weeksTake a real project from its first question through design, development and user testing.
BUILD WHAT’S NEXT
Experienced school & university students
4–9 monthsDevelop a clear idea into a working product or social venture, and learn from real users.
Program structure and tuition are proposed and subject to confirmation. Final details will be shared before enrollment.
WORK YOU CAN POINT TO
A tool, app or prototype
Original findings & evidence
An intervention with measurable results
An MVP tested with potential customers
Your output depends on your project. Awards, publication, adoption and admissions results are not guaranteed.
THE PEOPLE BEHIND YOUR PROJECT
Learn with a team that brings together hands-on app development, product design and educational guidance.

Technology Lead
Serial entrepreneur · App builder
Ezio is a serial entrepreneur, app builder and founder and CTO of multiple software platforms. An Oxford alumnus with 10 years of software engineering experience and a former tech lead, he brings expertise in cloud platforms, databases and production-ready applications to the lab.
From technical idea to working prototype

Product Design Lead
Serial entrepreneur · App builder
Rae is a serial entrepreneur and app builder, and the founder and CEO of multiple software platforms. An alumna of Columbia, Sciences Po and Oxford, she combines product strategy with 8 years of consulting experience to turn user needs into clear product concepts and thoughtful designs.
From user insight to product design

Education Lead
Educational consultant · 100+ students supported
Ivy is an educational consultant who has helped more than 100 students create their own passion projects. She brings a student-centered perspective to the lab, helping young people connect their interests with meaningful project ideas and articulate what they learn along the way.
From personal interest to purposeful exploration
A FEW GOOD QUESTIONS
A project gives you firsthand material to reflect on: the question you pursued, your own contribution, obstacles you worked through and evidence of progress. You can use that experience in activity descriptions, essays and interviews where relevant. Follow each school’s submission policies; portfolios are only useful where accepted. Students remain the authors of their work and applications, and admissions decisions remain with the institution.
Your starting point depends on the project. The Explorer pathway is designed for first-time innovators, and projects can involve research, design or social impact as well as software. We’ll discuss your experience and interests to help identify a suitable pathway.
No. A project may become an AI tool, a research report, a prototype, a social intervention or a venture MVP. The question you investigate should determine the format of your work.
The aim is a documented project with research, a prototype or other original output, and a presentation. Working products, user data, external recognition and real-world adoption are further milestones that depend on the project and its progress.
No. The fellowship focuses on meaningful work, skills and evidence of progress. Competitions, publications and showcases may be relevant opportunities, but awards, publication and admissions outcomes are not guaranteed.
Founding cohort dates, delivery format and weekly commitments are still to be confirmed. Contact the team to discuss suitability and receive details before making any commitment.
HELP SHAPE THE FOUNDING COHORT
We’re planning a small founding fellowship of 6–10 students. Tell us about your interests and where you’d like to go. We’ll explore the right starting point together.
Start a conversation Opens your email app · rfan@mandarinbleu.fr