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mandarinbleuYOUNG INNOVATORS

PASSION PROJECTS & YOUTH ENTREPRENEURSHIP

Your passion.
Your project.
Your venture.

Build a passion project that’s truly yours—and learn how to turn it into a venture. With mentors, product strategists and technical guidance, take what you care about from an idea to something real people can use.

For school & university students · From first projects to first ventures

BUILT AROUND YOUR PASSION.MB / LAB
what if?
01 / YOUR PASSIONAn idea you
want to bring to life.
02 / YOUR FIRST VENTURE
Build. Test. Launch.
Passion → Project → Venture
REAL PROBLEMS↗REAL PROJECTS↗REAL USERS↗REAL IMPACT

01 / THE EXPERIENCE

Your curiosity.
A whole studio behind it.

Step inside MandarinBleu’s innovation ecosystem. Work through a meaningful challenge with guidance from mentors, product strategists and technical specialists.

Education

Find your direction

Explore your interests through work you can explain, demonstrate and build on.

Technology

Bring your idea to life

Develop your project with product and engineering guidance from an active technology studio.

Venture building

Take it into the world

Talk to potential users, test your assumptions and learn what makes a solution useful.

02 / FIND YOUR QUESTION

Six directions.
Endless possibilities.

Start with something you care about. These example challenges show where your curiosity could lead.

01 / PROJECT TRACK

AI × Education

How could learning work better for everyone?

Reading tools · Language learning · Learning analytics
02 / PROJECT TRACK

Health & Wellbeing

What helps people build healthier everyday habits?

Sleep & movement · Health education · Ageing well
03 / PROJECT TRACK

AI × Society

How can technology earn our trust?

Misinformation · AI bias · Digital wellbeing
04 / PROJECT TRACK

Accessibility Tech

Who gets left out of the tools we use?

Inclusive reading · Assistive tools · ESL
05 / PROJECT TRACK

Climate & Sustainability

What could a more sustainable campus look like?

Food waste · Sustainable consumption · Climate action
06 / PROJECT TRACK

Media, Business & FinTech

What would you build for the next generation?

Creator tools · Financial literacy · Consumer research

Health projects focus on education, behaviour and non-diagnostic tools.

03 / THE FELLOWSHIP JOURNEY

From “what if”
to “I made this.”

The flagship 12–16 week pathway takes you through the full process, from your first question to sharing what you’ve learned.

  1. 01

    Discover

    Listen to people. Find a problem worth solving.

  2. 02

    Define

    Frame your question, your audience and what success means.

  3. 03

    Design

    Shape a solution or an experiment with your mentors.

  4. 04

    Build / Research

    Create the prototype or carry out your original research.

  5. 05

    Test

    Gather real feedback and evidence. Improve your work.

  6. 06

    Launch & Share

    Present your project, findings and impact at Demo Day.

Your work deserves an audience.

The journey culminates in an Innovation Demo Day: a chance to present your project, explain your decisions and share your evidence.

04 / BUILD TOWARD YOUR NEXT CHAPTER

Make your next step
a meaningful one.

Applying to a school, preparing for university or building your first venture? Create work that helps you show what you care about—and what you can do.

01 / HIGH SCHOOL APPLICATIONS

Show the person behind the grades.

Give your interests a tangible form. An age-appropriate project can help you explain your curiosity, initiative and contribution to your community in school applications and interviews.

THE EVIDENCE YOU BUILD

A project portfolio, a prototype and thoughtful reflections on what you learned.

02 / COLLEGE APPLICATIONS

Give your application a story with substance.

Explore an academic interest deeply enough to have something original to say. Document your decisions, your individual contribution and what changed through your work, then draw on that experience in activity descriptions, essays and interviews.

THE EVIDENCE YOU BUILD

Research, a working demo and evidence of progress to support your own application narrative.

03 / UNIVERSITY VENTURES

Arrive with more than an idea.

Take a student venture beyond the classroom. Customer interviews, an MVP and early user feedback give you a foundation for conversations with potential co-founders, campus incubators and student enterprise programs.

THE EVIDENCE YOU BUILD

A tested problem, an MVP, a venture pitch and a roadmap for the next experiment.

04 / INNOVATION COMPETITIONS

Build work worth putting on a stage.

Develop the substance behind a strong entry: a clear problem, an original solution and evidence that it could work. Use project reviews and Demo Day to practise explaining your thinking and answering challenging questions.

THE EVIDENCE YOU BUILD

Project research, a demonstration and a pitch you can adapt to an eligible competition’s rules.

Your own work. Your own voice. A project complements your academic record; admission, funding and awards are never guaranteed.

Let’s discuss your goals

A WIDER WORLD FOR YOUR IDEAS

Find the right stage
for your work.

Explore these independent programs and competitions as possible next steps. The best fit depends on your age, project, team and goals.

ENTREPRENEURSHIP PROGRAM

LaunchX

High school students

A next step for students seeking an immersive entrepreneurship experience. Your project can give you concrete examples of initiative, teamwork and learning to discuss when applying.

Explore LaunchX

PITCH COMPETITION SERIES

AwardX by LaunchX

Young founders · Eligibility varies by event

For business ideas and early ventures. A clear customer problem, prototype and compelling pitch can provide the foundations for a suitable entry.

Explore AwardX by LaunchX

BUSINESS & SOCIAL INNOVATION

Diamond Challenge

High school teams

A fit for business or social venture concepts. Project research can help you explain the need, your proposed solution and how it could create value.

Explore Diamond Challenge

STUDENT INNOVATION COMPETITION

Conrad Challenge

School-age innovators · Team-based

A potential route for technology-led solutions to real-world problems. Develop the technical concept, its practical use and the story behind your innovation.

Explore Conrad Challenge

VIRTUAL ENTREPRENEURSHIP COMPETITION

Blue Ocean Competition

High school / pre-university students

For original business ideas that create new market space. Customer discovery can help you articulate what makes your solution different in a concise video pitch.

Explore Blue Ocean Competition

UNIVERSITY STARTUP COMPETITION

Hult Prize

University teams · Age and enrollment rules apply

For student-led, for-profit ventures addressing a UN Sustainable Development Goal. An MVP and user feedback can help you develop the venture and its impact case.

Explore Hult Prize

These are external opportunities, not MandarinBleu partners or included placements. LaunchX is an entrepreneurship program; AwardX is its competition series. Check each organizer’s current eligibility, deadlines, fees and rules on mentorship, AI use and original work before applying. Participation and selection are not guaranteed.

05 / CHOOSE YOUR STARTING POINT

Room to explore.
Space to go further.

Three pathways, shaped around your experience and ambition.

START WITH CURIOSITY

Innovation Explorer

Grades 7–9 · First-time innovators

6–8 weeks

Discover a problem, learn how to investigate it and create your first small prototype.

  • Problem discovery
  • Guided research
  • Small prototype
$1,500–2,500Indicative tuition · USD
Discuss this pathway

BUILD WHAT’S NEXT

Young Founder

Experienced school & university students

4–9 months

Develop a clear idea into a working product or social venture, and learn from real users.

  • Customer discovery & MVP
  • Launch, feedback & iteration
  • Venture development
$7,000–12,000+Indicative tuition · USD
Discuss this pathway

Program structure and tuition are proposed and subject to confirmation. Final details will be shared before enrollment.

WORK YOU CAN POINT TO

More than an experience.
Something you created.

BUILD

A tool, app or prototype

RESEARCH

Original findings & evidence

IMPACT

An intervention with measurable results

VENTURE

An MVP tested with potential customers

Your output depends on your project. Awards, publication, adoption and admissions results are not guaranteed.

THE PEOPLE BEHIND YOUR PROJECT

Builders. Founders.
Educators.

Learn with a team that brings together hands-on app development, product design and educational guidance.

Ezio

Technology Lead

Ezio

Serial entrepreneur · App builder

Ezio is a serial entrepreneur, app builder and founder and CTO of multiple software platforms. An Oxford alumnus with 10 years of software engineering experience and a former tech lead, he brings expertise in cloud platforms, databases and production-ready applications to the lab.

From technical idea to working prototype

Rae

Product Design Lead

Rae

Serial entrepreneur · App builder

Rae is a serial entrepreneur and app builder, and the founder and CEO of multiple software platforms. An alumna of Columbia, Sciences Po and Oxford, she combines product strategy with 8 years of consulting experience to turn user needs into clear product concepts and thoughtful designs.

From user insight to product design

Ivy

Education Lead

Ivy

Educational consultant · 100+ students supported

Ivy is an educational consultant who has helped more than 100 students create their own passion projects. She brings a student-centered perspective to the lab, helping young people connect their interests with meaningful project ideas and articulate what they learn along the way.

From personal interest to purposeful exploration

Meet the MandarinBleu founders

A FEW GOOD QUESTIONS

Curious?
Start here.

How can a project support my applications?

A project gives you firsthand material to reflect on: the question you pursued, your own contribution, obstacles you worked through and evidence of progress. You can use that experience in activity descriptions, essays and interviews where relevant. Follow each school’s submission policies; portfolios are only useful where accepted. Students remain the authors of their work and applications, and admissions decisions remain with the institution.

Do I need to know how to code?

Your starting point depends on the project. The Explorer pathway is designed for first-time innovators, and projects can involve research, design or social impact as well as software. We’ll discuss your experience and interests to help identify a suitable pathway.

Will every student build an app?

No. A project may become an AI tool, a research report, a prototype, a social intervention or a venture MVP. The question you investigate should determine the format of your work.

What do students leave with?

The aim is a documented project with research, a prototype or other original output, and a presentation. Working products, user data, external recognition and real-world adoption are further milestones that depend on the project and its progress.

Does the fellowship guarantee awards or university admission?

No. The fellowship focuses on meaningful work, skills and evidence of progress. Competitions, publications and showcases may be relevant opportunities, but awards, publication and admissions outcomes are not guaranteed.

When and where does the program take place?

Founding cohort dates, delivery format and weekly commitments are still to be confirmed. Contact the team to discuss suitability and receive details before making any commitment.

HELP SHAPE THE FOUNDING COHORT

What are you
curious about?

We’re planning a small founding fellowship of 6–10 students. Tell us about your interests and where you’d like to go. We’ll explore the right starting point together.

Start a conversation Opens your email app · rfan@mandarinbleu.fr